Secondary Level Devlog 1.3.1
For my second milestone, I was tasked with creating initial low-poly environmental assets for our secondary level. I tried to follow my blueprint as a guide in creating a believable backyard scene. I first defined the perimeter of the property with a fence and scaled it and the house properly to allow room for a cat to explore. I used probuilder mostly to create my initial assets like the house, shed, and patio, and the terrain tool to create the yard.
At this stage, it is important to determine which assets will be necessary in the final product, and which assets will add to the level, but are not required.
In my opinion, we must have:
House / Garage and Patio
Furniture for patio and yard
Car
Fence
Shed
Ramps / walkways
Bushes to divide up the scenes/levels
Trash Cans to jump on
Things that would be cool to have:
Playground to climb on
Sandbox
Pool to avoid
Tree/Treehouse to climb
Flowers / flower boxes to climb on the patio
Gardening stuff
Bird stuff
Webs/spider under Patio
Kid's toys
Soccer ball to push around
At this stage, I am also making plans to potentially divide up the map into several sections using bushes/plants to separate the areas.
Get Cat Crash Compilation
Cat Crash Compilation
We are taking curiosity killed the cat to a new level with this one.
Status | In development |
Authors | Brandon, DeChs, Raul, Mendez, jthornton, JamesMunn |
Genre | Platformer, Action |
Tags | Cats, Low-poly |
Languages | English |
More posts
- Level Devlog 1.4.646 days ago
- Level Devlog 1.4.559 days ago
- Devlog 1.4.461 days ago
- Devlog 1.4.362 days ago
- Secondary Level Devlog 1.4.166 days ago
- Devlog 1.4.069 days ago
- Level Devlog 1.3.372 days ago
- Assets and Audio Devlog 1.3.274 days ago
- Devlog 1.3.180 days ago
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