Secondary Level Devlog 1.4.1
For our third milestone, I was tasked with experimenting with environmental effects, particles, light, and how they are incorporated into gameplay and level design. I originally wanted to do some evening/sunset lighting for the backyard scene, but the way I put fencing along the entire map meant shadows were being cast all the way across the yard. So, I landed on doing a moon-lit scene instead. I experimented with spot and area lighting by placing some simple lanterns in the yard, as well as spotlights off the house and garage. I also added an emissive glowing material to the windows to give them some realistic night-time lighting.
Based on feedback I received, I added a particle effect system that resembles fireflies. I originally wanted to utilize the flocking mechanic to do this, but it proved a bit too chaotic. With the particle system, I can use a larger sphere of fireflies to add to the environment, or I can use a smaller sphere to mark an objective or object of interest.
In addition to this, I began working on shaders for the grass I added to give it a windy, blowing effect. I also started on a particle system for the player that will cause a poof of smoke to occur when the player lands after jumping or falling.
Files
Get Cat Crash Compilation
Cat Crash Compilation
We are taking curiosity killed the cat to a new level with this one.
Status | In development |
Authors | Brandon, DeChs, Raul, Mendez, jthornton, JamesMunn |
Genre | Platformer, Action |
Tags | Cats, Low-poly |
Languages | English |
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