Level Devlog 1.2.0


Maannnnnn milestone 2 was interesting......

I had problems figuring out the scaling inside of Blender so I would often find myself moving things around and adjusting them in Blender then Reimporting to see that their good. Also another problem for some reason the extruded sink I made in the blender appears to be messing up with its faces, I experienced that with a plain circle which is the cat bowl images being extruded with one being a circle mesh and one made with a cylinder mesh. I made the sink with a cube so I don't know the reason behind it messing up.


I created almost 30 items but compacted together around about 8 assets(with one being not used or inside the scene yet).

First and foremost my responsibilities were to create environmental assets to be added to the level, so I made a majority of necessary items for the living room level to add a sense of curiosity and exploration to the level. I didn't order anything in the process I made everything but the very first I made was the
--Bean Bag 
--Dining table
--Dining Chairs
--Kitchen Setup
--Scratching Post
--Cat Bowl
-- Cat Platformer


I do have to apologize as I do not document prototype builds for anything because I always forget to and always change things based on how things look to where I'm comfortable enough that the asset I made gives the feeling of "low poly style" that we are looking for. I also as well designed an asset a day and almost took half a day setting up the kitchen setup as I was indecisive on multiple designs that looked good and didn't look good within the scene.

I did time everything correctly I didn't stress myself at the last minute creating a bunch of stuff that's needed due to this milestone and the next milestone being almost similar with adding

Also, another thing that I'm planning on adding is the amount of verticality and possibilities to go up for this level. For my next milestone which is creating low-poly obstacles & rooms. 

Get Cat Crash Compilation

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